Showreel breakdown

A. 

Modeling, texturing and rendering

 

A recreation of the Musrara school building, originally created for my students as an advanced modeling and rendering class.

 

Software used  Autodesk Maya Adobe Photoshop

 

B. 

Modeling, texturing and Rendering

 

A model of the Church of the Holy Sepulchre at the 4th century, created for a course I took at the Bezalel academy of arts and design.

 

 

Software used 

Autodesk Maya Adobe Photoshop

 

C. 

Design, modeling, rigging, texturing and Rendering

 

A personal project inspired by a dream.

 

Software used  Autodesk Maya/ Mudbox,

Adobe Photoshop, ZBrush

 

D. 

Modeling, texturing and Rendering

 

A Buell Ulysses XB12X motorbike, created as a personal project.

 

Software used  Autodesk Maya/ Mudbox,

Adobe Photoshop

 

 

E. 

Modeling, texturing and Rendering

 

I originally modeled this old fashioned Bugatti for a class at the Bezalel academy of arts and design, but I enhanced it later on, using several similar Bugatti models.

 

Software used  Autodesk Maya/ Mudbox,

Adobe Photoshop

 

F. 

Modeling, rigging, animation, texturing and rendering

 

The Yeti character from the 8-Bit Yume project,

where I serve as

co-project manager/ game designer.

 

This is my final term project at the Center for digital media and will be showcased at the Evolution of games exhibition.

 

Software used  Autodesk Maya/ Mudbox,

Adobe Photoshop

G. 

Design, modeling, texturing and Rendering

 

Heavy

Originally created as a mascot character for my students at the Animaya College. 

 

Software used  Autodesk Maya/

Mudbox,

Adobe Photoshop

 

H. 

Modeling, texturing and Rendering

 

 

This friendly donkey was a project for a modeling class at the Bezalel academy of arts and design.

 

Software used  Autodesk Maya , Adobe Photoshop

I. 

Animator, modeler, texturing, rigging and rendering

 

Dr. Muffinstein

A mobile game for android tablets/phones created during "Indie game jam". A deranged scientist that morphed himself into a muffin, now has to battle his hungry lab rats.

 

Software used

Autodesk Maya/ Mudbox,

Adobe Photoshop,

Unity 3D

J. 

Design, modeling, texturing and Rendering

 

A summer's day at the Pond

A personal project inspired by childhood memories of the Jordan River.

 

Software used  

Autodesk Maya/ Mudbox,

Adobe Photoshop

 

K. 

Design, modeling, texturing, compositing and Rendering

 

The GLS tablet

A promotional display for a stereoscopic glasses-free Tablet.

 

Software used 

Autodesk Maya/ Mudbox,

Adobe Photoshop

L. 

Modeling, texturing and Rendering

 

Lepers' hospital in Jerusalem

A personal project I engaged in after a photo shoot at the Hansen compound. 

 

Software used 

Autodesk Maya/ Mudbox,

Adobe Photoshop 

M. 

Modeling, texturing and Rendering

 

I created Lizzy as a mudbox learning exercise for my students at the Animaya College.

 

Software used  Autodesk Maya/ Mudbox,

Adobe Photoshop

N. 

Modeling, animation, texturing and Rendering

 

Fish tank

a series of stereoscopic promotional ads

created for

glasses-free TV screens.

 

Software used 

Autodesk Maya/ Mudbox,

Adobe Photoshop

O. 

Modeling, rigging, texturing and Rendering

 

The not so ideal Greek athlete

A personal project.

 

Software used  Autodesk Maya/

Mudbox,

Adobe Photoshop, ZBrush