CV
Showreel breakdown
A.
Modeling, texturing and rendering
A recreation of the Musrara school building, originally created for my students as an advanced modeling and rendering class.
Software used Autodesk Maya Adobe Photoshop
B.
Modeling, texturing and Rendering
A model of the Church of the Holy Sepulchre at the 4th century, created for a course I took at the Bezalel academy of arts and design.
Software used
Autodesk Maya Adobe Photoshop
C.
Design, modeling, rigging, texturing and Rendering
A personal project inspired by a dream.
Software used Autodesk Maya/ Mudbox,
Adobe Photoshop, ZBrush
D.
Modeling, texturing and Rendering
A Buell Ulysses XB12X motorbike, created as a personal project.
Software used Autodesk Maya/ Mudbox,
Adobe Photoshop
E.
Modeling, texturing and Rendering
I originally modeled this old fashioned Bugatti for a class at the Bezalel academy of arts and design, but I enhanced it later on, using several similar Bugatti models.
Software used Autodesk Maya/ Mudbox,
Adobe Photoshop
F.
Modeling, rigging, animation, texturing and rendering
The Yeti character from the 8-Bit Yume project,
where I serve as
co-project manager/ game designer.
This is my final term project at the Center for digital media and will be showcased at the Evolution of games exhibition.
Software used Autodesk Maya/ Mudbox,
Adobe Photoshop
G.
Design, modeling, texturing and Rendering
Heavy
Originally created as a mascot character for my students at the Animaya College.
Software used Autodesk Maya/
Mudbox,
Adobe Photoshop
H.
Modeling, texturing and Rendering
This friendly donkey was a project for a modeling class at the Bezalel academy of arts and design.
Software used Autodesk Maya , Adobe Photoshop
I.
Animator, modeler, texturing, rigging and rendering
Dr. Muffinstein
A mobile game for android tablets/phones created during "Indie game jam". A deranged scientist that morphed himself into a muffin, now has to battle his hungry lab rats.
Software used
Autodesk Maya/ Mudbox,
Adobe Photoshop,
Unity 3D
J.
Design, modeling, texturing and Rendering
A summer's day at the Pond
A personal project inspired by childhood memories of the Jordan River.
Software used
Autodesk Maya/ Mudbox,
Adobe Photoshop
K.
Design, modeling, texturing, compositing and Rendering
The GLS tablet
A promotional display for a stereoscopic glasses-free Tablet.
Software used
Autodesk Maya/ Mudbox,
Adobe Photoshop
L.
Modeling, texturing and Rendering
Lepers' hospital in Jerusalem
A personal project I engaged in after a photo shoot at the Hansen compound.
Software used
Autodesk Maya/ Mudbox,
Adobe Photoshop
M.
Modeling, texturing and Rendering
I created Lizzy as a mudbox learning exercise for my students at the Animaya College.
Software used Autodesk Maya/ Mudbox,
Adobe Photoshop
N.
Modeling, animation, texturing and Rendering
Fish tank
a series of stereoscopic promotional ads
created for
glasses-free TV screens.
Software used
Autodesk Maya/ Mudbox,
Adobe Photoshop
O.
Modeling, rigging, texturing and Rendering
The not so ideal Greek athlete
A personal project.
Software used Autodesk Maya/
Mudbox,
Adobe Photoshop, ZBrush