3D Designer and Artist
Technical animation Simulated using nCloth (time 00:00:08:06 to 00:00:09:17 ).
My role: Technical Animator
I Was Responsible for simulating cloth and muscle using proprietary technology at Method studios. I was also tasked with corrective sculpting and character silhouettes and character contacts.
Technical animation Simulated using nCloth (time 00:00:09:18 to 00:00:11:11 ).
In this shot, I worked on several of the digital doubles cloak simulations and worked on Black Panther's silhouette corrective blood shapes.
Technical animation Simulated using nCloth (time 00:00:11:12 to 00:00:13:03 ).
In this shot I was responsible for Black Panther's silhouette, corrective sculpts we use to achieve this. I also simulated the cloak on the character has been kicked and matched it to plate.
Technical animation Simulated using nCloth (time 00:00:13:04 to 00:00:15:14 ).
This shot I was responsible for the muscle, harness and settle stimulation. This was including cleanup and ground contact.
Key Technical Animator at MPC studios,Simulated using nCloth an Fur (time 00:00:15:15 to 00:00:18:08 ).
My role: Key Technical Animator at MPC Studios.
Key Technical: animator role required me to develop and simulate and clean up an assortment of characters in the feature film.
In This Shot, I had to match Lucy`s Bjorn to plate and simulate the straps. In addition, I simulated Psyduck fur. Using MPC's proprietary technology.