Reel  Breakdown

Black Panther

Technical animation Simulated using nCloth (time 00:00:08:06 to 00:00:09:17 ).

My role: Technical Animator

I Was Responsible for simulating cloth and muscle using proprietary technology at Method studios. I was also tasked with corrective sculpting and character silhouettes and character contacts.

Technical animation Simulated using nCloth (time 00:00:09:18 to 00:00:11:11 ).

In this shot, I worked on several of the digital doubles cloak simulations and worked on Black Panther's silhouette corrective blood shapes.

Technical animation Simulated using nCloth (time 00:00:11:12 to 00:00:13:03 ).

In this shot I was responsible for Black Panther's silhouette, corrective sculpts we use to achieve this. I also simulated the cloak on the character has been kicked and matched it to plate.

Technical animation Simulated using nCloth (time 00:00:13:04 to 00:00:15:14 ).

This shot I was responsible for the muscle, harness and settle stimulation. This was including cleanup and ground contact. 

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Detective Pikachu

Key Technical Animator at MPC studios,Simulated using nCloth an Fur (time 00:00:15:15 to 00:00:18:08 ).

My role: Key Technical Animator at MPC Studios.
Key Technical: animator role required me to develop and simulate and clean up an assortment of characters in the feature film.

 

Key Technical Animator at MPC studios,Simulated using nCloth an Fur (time 00:00:15:15 to 00:00:18:08 ).

In This Shot, I had to match Lucy`s Bjorn to plate and simulate the straps. In addition, I simulated Psyduck fur. Using MPC's proprietary technology.