Showreel breakdown

A. 

Animator, modeling and rendering

 

3DTVision closing logo

The company commissioned an animated logo for the end of their production wheels.

 

Software used

Autodesk 3ds Max

Adobe Photoshop/ Premiere pro

B. 

Lead 3D artist, animator, layout, lighting, rendering and compositing

 

Draco is a very popular toddlers' educational series produced by Pil animation for BabyTV.

 

Software used

Autodesk Softimage, Adobe Photoshop/ Premiere pro/ After Effects

D. 

Animator, modeler, texturing, rigging and rendering

 

Dr. Muffinstein

A mobile game for android tablets/phones created during "Indie game jam". A deranged scientist that morphed himself into a muffin, now has to battle his hungry lab rats.

 

Software used

Autodesk Maya/ Mudbox,

Adobe Photoshop,

Unity 3D

I. 

Director, animator, modeler, texturing, rendering and compositing

 

A promotional video for the Israeli first responder service.

 

Software used

Autodesk 3ds Max,

Nuke,

Adobe Photoshop/ Premiere pro

H. 

Animator, modeler, texturing, rendering and compositing

 

Cells dividing

This was part of a medical simulation for

the Virtual Point Company.

 

Software used

Autodesk Maya Adobe Photoshop/ Premiere pro/ After Effects

C. 

Animator, modeler, texturing and rendering

 

This Coca Cola ad was created especially for glasses-free stereoscopic screens.

 

Software used

Autodesk Maya Adobe Photoshop/ Premiere pro

E. 

Animator, modeler, texturing and rendering

 

An ad for SanDisk USB Flash drives.

 

Software used

Autodesk 3ds Max 

Adobe Photoshop/ 

Premiere pro/ After Effects

F. 

Animator, modeler, rigging, texturing and rendering

 

VR Game (Unit 8)

This project was created for the Center for digital media as part of my master`s degree.

 

Software used

Autodesk Maya/ Mudbox,

Adobe Photoshop/

Premiere pro

G. 

Animator, modeler, rigging, texturing and rendering

 

Particle rush

This assignment for the "advanced game design" course at the center for digital media, was to find a publisher and publish a game within 2 and a half months. 

 

Software used

Autodesk Maya

Adobe Photoshop

Unreal Engine 4