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My career

I began my journey in the late 90s with Alias Wavefront Maya 1.5 and have since become a self-taught CG generalist. For example, I taught myself 3DS Max, Blender, and the Adobe Creative Suite. Although self-taught in software, I am classically trained in the arts of animation and the direction of animation.

My career has spanned diverse projects, from blockbuster films to children’s shows, advertisements, medical simulations, and startup content. I have had the opportunity to work in Israeli media and startup companies, and for the past 10 years, I have been working in Vancouver, BC.

Each experience has enriched my skills and deepened my expertise. I thrive on sharing the knowledge I've gained and have enjoyed teaching others along the way. My ability to adapt and continuously improve has allowed me to enhance both my work and the quality of the projects I've contributed to.

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Icon Creative Studio

CFX Supervisor

2021 - 2024

As a CFX Supervisor, my primary responsibility was to oversee the distribution of work among all shot finaling artists, ensuring that the quality of their output met the highest standards. I managed technical and pipeline issues related to shots, developed and optimized workflows and tools for the team, and personally set up and oversaw the setup of character effects rigs by my artists. Additionally, I attended meetings and discussions to facilitate communication with other departments, ensuring smooth project integration. I also coordinated training programs for new recruits to maintain a high level of skill and efficiency within the team.

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Wind sun sky

2019 -02020

Layout Artist

Worked on the "Invincible" animated series. Responsible for translating storyboards into 3-D sequenced shots and ensuring accurate translation of 3-D compositions to 2-D camera compositions. Created temporary models for layout sets and props, as well as managed assets effectively.

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MPC

2018 -2019

Technical Animator

Worked on "Detective Pikachu," "Aquaman," and several other projects. Responsibilities included simulating cloth and fur, performing character cleanup, creating corrective blend shapes, and setting up CFX rigs.

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FuseFX

2018

CG Generalist

Overall CG generalist with emphasis on lighting and looked dev using VRay. In addition, I animated and rigged several assets.

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Method studios

2017 - 2018

Technical animator

Originally brought in to work on “Black panther”,

I continued doing cloth and hair work for “Avengers infinity wars” till March 2018.

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Freelance 3DArtist

2017

Working for different companies, museums, and private contractors. Depending on the project I will model, texture, render, or animate. I also provide services for photogrammetry and VR setups

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Psyos studio

2016

3D Generalist

I was brought on for several projects to model, rig, simulate cloth, and render various 3D elements. My work also included capture effects, rotoscoping, and modeling.

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Nitrogen studio

2014 -2016

Shop finalist

I worked on "Sausage Party," where I was responsible for ensuring that all assets were correct in the scene, had good contact with the ground and props, and that no geometry was intersecting improperly. Additionally, I set up dynamic rigs using nDynamics in Maya and created temporary lighting rigs to enhance play blasts. My responsibilities included hair and cloth simulations, animation, modeling, and rendering.

Virtual Point (Startup company)

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Freelance 3DArtist

2011 2013

At Virtual Point, a studio specializing in medical and pharmaceutical simulations, I was responsible for layout, animation, modeling, rendering, and post-production.

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3DTVision

2010 - 2011

Animator, All-Round 3D Artist, and Senior Stereoscopic CG Specialist

At 3DTVision, a studio specializing in stereoscopic content, I worked as an Animator, all-round 3D artist, and senior stereoscopic CG specialist. My responsibilities included layout, animation, modeling, rendering, and post-production.

2008

Pil Animmation

2008 - 2009

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All-around freelance 3D artist

 Worked on animated series for toddlers in layout, animation, modeling, rendering, and post-production

Animation Lab

Layout artist

Animation lab is an international animation studio currently working on its first animated feature.

Apregon studio

2007 - 2008

All-around freelance 3D artist

The studio specialized in commercials. I provided services in storyboarding, layout, design, modeling, animation, texture, rendering, rigging, and technical direction

Educational Jobs

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School creative

2017- 2018

Teacher and lecturer

My classes cover a myriad of disciplines in CG starting with Maya 101, Modelling, rendering and rigging fundamentals. In addition, I also teach project management and workflows in a 3D environment.

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Bezalel academy of arts and design

2010 -2012

Lecture For the Department of visual communication

A Teaching the course "Maya fundamentals for graphic designers".  A course designed to supply graphic designers in the field of broadcast a basic knowledge of 3D Department of screen-based arts Teaching the course "Preproduction in CGI". A course that informed the students about the different production stages involved in producing a short animated movie. The foundations of layout, project hierarchies, naming conventions, rigging, and skinning, low-rez modeling, cameras, and camera rigs, quick posing and the tracks editor working with props, playblast, turning video/storyboards into previz, and using the setup machine

Musrara The Naggar Multidisciplinary School of Art and Society

2007 -2010

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Course Instructor:

Autodesk Maya Fundamentals

I designed and taught a two-year program focused on Autodesk Maya Fundamentals. The course covered the basics of animation in 3D software, modeling, layout, and project planning. Additionally, I emphasized storytelling for 3D projects to provide students with a comprehensive foundation in 3D animation and production.

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