
PARTICLE RUSH
The project: This project was created as part of my advanced game design course. The goal was to find a publisher and publish a game within 2 and a half months.
My role:
Level design/ Modeling/Rigging/Animating/Lighting/Visual effects
Project description:
Super mega ultra light drive is a cross-platform downloadable pc game that mixes the collection and evasion elements of pacman, with the look, feel and speed of a light-infused rollercoaster ride.
Set in the microcosm of a laboratory experiment, the player takes on the role of a single light particle trying to escape its man-made confinement. The player must gather stray light particles while avoiding laser beams, antimatter, and quantum singularities.
Gameplay and Mechanic:
Objective: Collect and deliver stray particles to a central “ionic node” (goal node) to create a concentrated beam of light and elevate to higher, more challenging levels.
What I learned:
How to plan and approach a game publisher. The importance of a good pitch and project planning.
Software used: Autodesk Maya, Autodesk Mudbox, Adobe Photoshop and Unreal Engine








