CV
About Me
Crafting Innovation as a Seasoned CG Artist in Every Environment
With over two decades of experience in 3D content spanning multiple disciplines, I bring a wealth of expertise and a unique perspective to every project. My extensive skill set enables me to collaborate effectively and seamlessly integrate into diverse environments. As a CG artist and CFX supervisor, I contribute significantly to all projects I am involved in, ensuring the highest quality and innovation in every piece of work
My Story
From a young age, I was captivated by animation and visual effects. Growing up in the 80s, I was mesmerized by films like E.T., Indiana Jones, and The Evil Dead, and inspired by animators such as Ray Harryhausen and Chuck Jones. However, it was the groundbreaking visuals of Tron that cemented my desire to pursue a career in computer graphics.
My journey began with sculpting, drawing, and storytelling, creating home movies and comics that fueled my passion. I started working with CG software in the late 90s, beginning with Alias Wavefront Maya 1.5, and have since taught myself various tools, including 3DS Max and Adobe's suite of editing software, becoming a versatile CG generalist.
Throughout my career, I've had the privilege of working on a wide range of projects—from blockbuster films to children’s shows, advertisements, medical simulations, and startup content. Each experience has enriched my skills and deepened my expertise. I thrive on sharing the knowledge I've gained and have enjoyed teaching others along the way.
Every company I've worked with has presented unique challenges and opportunities. I've embraced these changes with flexibility, continually honing my skills and seeking ways to enhance both my work and the quality of the projects I've contributed to.